Post by Maul on Nov 17, 2018 6:08:57 GMT
Full Name: Maul
Known Aliases: n/a
Army: Rogues
Rank: Shadowkeeper
Franchise: Lilo and Stitch
Franchise: Lilo and Stitch
Gender: Cis Female
Age: 21 Years
Personality:
Maul has no redeeming qualities. This isn’t even a joke. Just being around Maul for a few seconds is enough to let the bad vibes sink in. She has absolutely zero regard for life: possibly not even her own. Maul is only loyal to those she deems worthy: and those who gain her attention have to be the strongest and the baddest around. The only ones worth working alongside her are warlords: anything less is only fuel for this creature’s burning desire to impress said warlords. She will do anything to win the desire of whatever warrior she’s throwing herself at. This isn’t to say Maul isn’t a warrior in her own right. Maul will try to fight and kill anyone: no matter how much she’s outmatched, no matter what the other says. Begging for mercy? There’s no mercy here. A horrific injury? That won’t stop Maul for long. Mothers and babies? Dead meat. Any wish for the object of her affection is her command. And if Maul hasn’t chosen a prospective mate, her behavior is hardly altered: corruption is her entire existence. It’s simply what she is.
Backstory:
Maul began life within the decaying ruins of what was supposed to be an animal sanctuary; it was advertised to be a sort of planet-sized zoo. These animals were taken from far and wide. Rather than being set free on the planet, the creatures were instead subject to gene-splicing experiments to satisfy some kind of scientific curiosity. Once their inhumane treatment of the creatures was discovered, the "sanctuary" was shut down. Not only that, but as these beasts were ultimately intended to be weaponized, the planet was closed off from all visitors and the creatures there were abandoned.
Some of these beasts stayed in the ruins and were ruled over by a huge feline-like creature called Rancor. Maul, like many, grew to admire Rancor for his strength. This led her to train to be accepted as one of his guards. While most of the guards only had a healthy respect for Rancor as a provider and warrior, Maul took this a step beyond. Or... more like, ten steps beyond. Rancor was practically Maul’s god. And Maul wanted nothing more out of life but to make Rancor happy.
At first, this was all well and innocent. Her downward spiral began when she got the idea into her head that she would produce healthy cubs that would grow up into guards to appease Rancor. But this was never to be. Maul took mates and birthed litters of cubs: but none were healthy and all perished before their first year. This was because their world was slowly becoming a wasteland, but her beloved Rancor refused to move from his “promised land”. Maul, after the death of so many cubs, eventually began to change from depressed to numb. For all her trouble and her failure at starting a family, warlord Rancor barely even noticed her.
In her adulthood, Maul settled upon a new direction to take her life. The world is cruel and uncaring: much like her leader. This was what Maul saw as perfection in its natural form: pure concentrated strength and veracity. This was what Maul decided she would be. And so, she turned herself into a monster so deranged that even the other guards stay away from her if they can help it. Surely Rancor would see her beauty and at last sire her a healthy batch of cubs? No. Now Rancor too tries to avoid the spiky devil, preferring his underlings have to interact with the likes of her.
Maul was illegally taken from the ruins by some well-meaning aliens. Though they undoubtedly thought they were doing good by freeing the creatures, they were clearly not educated on where it might be safe to doso; now Earth has to deal with this genetically altered beast from the stars.
She fell into the catacombs shortly after joining the Rogues. She came back later.
Some of these beasts stayed in the ruins and were ruled over by a huge feline-like creature called Rancor. Maul, like many, grew to admire Rancor for his strength. This led her to train to be accepted as one of his guards. While most of the guards only had a healthy respect for Rancor as a provider and warrior, Maul took this a step beyond. Or... more like, ten steps beyond. Rancor was practically Maul’s god. And Maul wanted nothing more out of life but to make Rancor happy.
At first, this was all well and innocent. Her downward spiral began when she got the idea into her head that she would produce healthy cubs that would grow up into guards to appease Rancor. But this was never to be. Maul took mates and birthed litters of cubs: but none were healthy and all perished before their first year. This was because their world was slowly becoming a wasteland, but her beloved Rancor refused to move from his “promised land”. Maul, after the death of so many cubs, eventually began to change from depressed to numb. For all her trouble and her failure at starting a family, warlord Rancor barely even noticed her.
In her adulthood, Maul settled upon a new direction to take her life. The world is cruel and uncaring: much like her leader. This was what Maul saw as perfection in its natural form: pure concentrated strength and veracity. This was what Maul decided she would be. And so, she turned herself into a monster so deranged that even the other guards stay away from her if they can help it. Surely Rancor would see her beauty and at last sire her a healthy batch of cubs? No. Now Rancor too tries to avoid the spiky devil, preferring his underlings have to interact with the likes of her.
Maul was illegally taken from the ruins by some well-meaning aliens. Though they undoubtedly thought they were doing good by freeing the creatures, they were clearly not educated on where it might be safe to doso; now Earth has to deal with this genetically altered beast from the stars.
She fell into the catacombs shortly after joining the Rogues. She came back later.
Known Family:
Swindle (brother)
Independence (half sister)
Independence (half sister)
Prickly (mother)
Rig (father)
Forte (niece)
Rig (father)
Forte (niece)
Password: hit the deck