Morren – Terramancer/Druid
Soul BondedMorren and her wolf companion, Esca, shared a special bond with one another. They are able to sense each other even over long distances, can share experiences with each other such as being able to see through each other’s eyes, can relive the other’s memories as if it were their own, and they can also communicate telepathically with each other. Due to the bond, Esca is larger than the average wolf (roughly the size of a direwolf) and Morren is physically faster and stronger than a normal human.
However, if one is killed, the other will also die shortly after the other. One can’t exist without the other. This also extends to pain, if one is injured then the other will also experience the pain of that injury as if they received it too. When Morren is using Esca's senses then she is immobilised as if in a deep sleep or a coma.Nature’s ChosenThe source of all Morren’s powers and magic comes from her deep connection to the spirits of nature which inhabit the world around her. She can communicate and provide a channel through which these spirits can make their wills manifest, she can also actively invite a spirit to possess her for a limited time. When Morren is possessed by a spirit, her eyes and tattoos will glow and her voice will noticeably change.
Morren must perform rites to keep her connection to nature and its spirits intact. If she goes too long without doing this then she will lose her ability to cast spells and the spirits will not use her as a vessel until she has done these rites. She also must have regular access to a wild place untouched by man to perform these rites in.
Spells Known:
Purify Food/DrinkSpell Cast Time: 10 seconds
Cooldown: 1 minute
Requirements: Chanting and hand gestures
This makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
This spell does not prevent subsequent natural decay or spoilage. It also only can purify a maximum of 8 gallons (30 litres) or 60lbs (30kg) of food.Detect Disease/PoisonSpell Cast Time: 10 seconds
Cooldown: 1 minute
Requirements: Concentration
Morren can sense any poison or disease and accurately identify it. This also works in identifying venomous creatures such as snakes.
Only works if she is within 30ft of the disease/poison and this can be blocked by being behind a wall or door.Plant GrowthSpell Cast Time: 10 seconds
Cooldown: 1 hour
Required: Seeds of specific plants, chanting, hand gestures
Morren can make a seed grow into a fully mature plant.
Morren must have the seeds of the plant she needs and the type of plant affects how quickly it will grow (e.g. a flower will take a few seconds but a tree will take a few days).Bark SkinSpell Cast Time: 10 seconds
Cooldown: 10 minutes
Requirements: Target within touching range and a piece of oak bark
Whoever Morren touches transforms and their takes on the appearance of being rough and bark-like. This increases their protection against physical attack as if their skin was literally made of thick tree bark.
This spell only lasts 10 minutes at most and doesn't protect the person against anything strong enough to penetrate thick bark (such as bullets). Also if Morren uses this spell on another person, the person must be willing to have this affect happen otherwise the spell will not work and they will remain as normal.RestorationSpell Cast Time: 1 minute (plus concentration)
Cooldown: 1 hour
Required: clean water, hand gestures
Morren rubs the afflicted area with clean water then lays her hands on a target and is able to take away a debilitating effect such as blindness, deafness, lameness, etc.
She can’t restore blindness if the target was born blind, for example. She also can't use this power to regenerate missing body parts/limbs.Healing WordsSpell Cast Time: 1 minute
Cooldown: 10 minutes
Required: Concentration, chanting
Morren speaks magical words and everyone who can hear her are healed of all wounds they have.
This only works if the injured person is within earshot of Morren when she is chanting the spell and she must complete the full chant for the spell to work. Also, this spell can only heal wounds up to a certain point (all minor wounds will be healed but deeper wounds and broken bones may need multiple tries of this spell to heal).Hunter’s MarkSpell Cast Time: 10 seconds
Cooldown: 1 day (after mark is removed)
Required: Line of sight with target, chanting
Morren chooses any creature within range and mystically marks them as her prey. A glowing mark will appear somewhere on their body and Morren will be able to track them no matter where they go or what terrain they are in.
This effect can last for several days or until Morren removes or slays the creature she has marked. Only one creature can be marked at a time and 24 hours must pass before Morren can choose a new target to mark. Wind WallSpell Cast Time: 6 seconds
Cooldown: 10 minutes
Required: A bird’s feather, hand gestures
A wall of strong wind rises up from the ground that can be a maximum of 15ft high, 15ft wide, and 1ft thick and can be shaped in any way so long as it makes one continuous path along the ground. The strong wind keeps gases, fog, and smoke at bay and small objects can’t penetrate it, all small ammunition such as darts or arrows are redirected upwards and miss their target. Loose objects can also be picked up by the wind and are thrown into the air.
Larger projectiles and people are able to penetrate the wall and the wall will only block projectiles which hit it, thus anyone who attacks from the side won’t be affected by the wind.Ensnaring ThornsSpell Cast Time: 10 seconds
Cooldown: 1 hour
Requirements: ground/soil, hand gestures
Morren places her hands on the ground and causes large thorns to spring from the ground and ensnare anyone caught in their path, making it impossible for them to move freely. Anyone who tries to fight their way out will get their skin torn by the sharp thorns.
This spells’ range is 30ft in a straight line from where Morren places her hands on the ground. This spell can only work if the ground is bare and will not work if the ground is paved as the thorns need free space to grow.