Post by David Hallen on Jun 11, 2019 3:52:47 GMT
Powers: God of Air/Aeromancer - NOTE: David is generally passive in nature, and does not use his powers lightly. More may be added in the future as he comes to terms with his own gifts.
Static Abilities: David can create torrents of air and lightning to shoot around his body to intimidate others.
- Can fly
(outside battle)
- Can lift general objects, nothing too heavy outside himself
(outside battle)
- Can hear and sense things at great distances (Up to 1/2 a mile without trying)
- Immortal: David does not age and cannot be killed.
- Godright: He can be injured by mortal weapons, but heals quicker than normal humans and mortal injuries are not the same for him with weapons like these. Most that would kill others, he can survive. Powerful weapons of magic can do far more damage or hurt him in more was than one.
- God Strength: He's stronger than any mortal could hope to achieve.
Ability 1: Armor of the Sky - David is able to use his abilities to create a surface-like vacuum of air that can absorb a single blow of damage. David may also use this ability to instead create a suit of armor around an ally rather than himself, blocking a blow they are about to take, however it takes several minutes to create, and can only be used once per battle.
Ability 2: Heminn Megin (Ability of Heaven) - By infusing his energy into the air and pouring it into a targets wounds, he can heal them to full health. (One hour cool down)
Ability 3: Storm's Destruction blows - Using an explosions of air from his limbs, David's punches have incredible speed and power, the force of which is obviously superhuman in nature, a demonstration of his Godhood.
Ability 4: Oddball Bullet - David can lift, catch, or throw things at high speeds. (Cooldown - 15 seconds for small objects Less than 50 pounds, 1 hour for medium or less than 500 pounds, 1 day for large objects 5000 pounds or less.
Ability 5: Air Infusion - David can greatly decrease the amount of damage he takes by infusing air into every pore in his body, forcing them to act as shock absorbents. (This does not help against cutting wounds. May be used once per battle, lasts 10 minutes or 5 posts.)
Ability 6: Heaven's Goro-limit - David grows two more arms made of air, connecting out of his torso. They seem to be made of heat waves and are difficult to see. (Lasts for 10 minutes of battle Around 5 posts. Cool down 1 hour)
Ability 7: Cannon strikes - By punching into the air, David can throw cannon-ball sized blasts of compressed air. They are as hard as iron, and fly great speeds. (Can use 3 times per battle).
Ability 8: Phase shift - David can teleport himself, or others, anywhere there is air. He can't go into the ground or into water this way, however.
Ability 9: Sky Dragon - David can inhale and erupt an explosion of super-heated air like a dragon, the air being so hot that it can create fires after a few seconds of contact. (Has 10 second cool down)
Ability 10: Sky King - David can sense things around him at great distances. He can hear people talking, footsteps, and sense those sneaking up around him. This gives him incredible senses. (No cooldown, passive effect. 1/2 a mile distance passive, can go several miles if pushing self, no other abilities may be used during this, cooldown 1 hour after)
Ability 11: Iron fist - David can create intense, crushing pressure using air around objects. He can use this to hold things in place, blast things back, or damage them. (Effect lasts 1 post/attack, 1 minute cooldown, cannot be used to meta/puppet or control others. Outside of battle, may be used for interrogation without cool down.)
Ability 12: Tornado creation - David can generate small scale tornados, F1 in scale. Any larger and he loses control. (Can only be used once per battle, All abilities hit cool down mode after use)
Ability 13: Neuro-asphyxiation - David can suck the breath out of someones lungs, or cut off a person from breathing. (Must have character permission or be an NPC with mod permission).
Ability 14: Volcanic Rush: By intensely compressing and slamming air together, David can force generate explosions of lightning, dealing intense electrical damage. He cannot manipulate the lightning itself. (Cooldown: 10 minutes)
Ability 15: Blessing of the Air and Sky - David can give his blessing to another who agrees to serve or worship him. This blessing reduces all negative effects of abilities by 1/2 (if negatives are quantified) and may not be used on himself. If no negatives are quantified, worshiper may be healed of wounds, teleported, or physically enhanced to be stronger and faster than they were. The effect lasts for only the thread in which he has been prayed to. Person must tag David Hallen in their prayer, and David must respond in the thread before any blessings are given.
Ability 16: Sky God - David's skin turn a light blue. He absorbs air into his body every post. Once at 5 posts, David can create up to 5 versions of himself out of heat-infused air, The 5 versions of himself last for four posts, and may utilize his abilities. After 4 posts, all powers enter cool down, may be used once per thread.
Ability 17: Storms Silence - David can create a large tornado atop himself, pulling the violent energy of it into him. This causes his body to ripple and turn black. His strength, speed and energy are intensely high, damage taken is greatly reduced. All cooldowns eliminated, abilities may be used at leisure. Lasts 7 posts. Body and soul destroyed after use, permadeath.
Static Abilities: David can create torrents of air and lightning to shoot around his body to intimidate others.
- Can fly
(outside battle)
- Can lift general objects, nothing too heavy outside himself
(outside battle)
- Can hear and sense things at great distances (Up to 1/2 a mile without trying)
- Immortal: David does not age and cannot be killed.
- Godright: He can be injured by mortal weapons, but heals quicker than normal humans and mortal injuries are not the same for him with weapons like these. Most that would kill others, he can survive. Powerful weapons of magic can do far more damage or hurt him in more was than one.
- God Strength: He's stronger than any mortal could hope to achieve.
Ability 1: Armor of the Sky - David is able to use his abilities to create a surface-like vacuum of air that can absorb a single blow of damage. David may also use this ability to instead create a suit of armor around an ally rather than himself, blocking a blow they are about to take, however it takes several minutes to create, and can only be used once per battle.
Ability 2: Heminn Megin (Ability of Heaven) - By infusing his energy into the air and pouring it into a targets wounds, he can heal them to full health. (One hour cool down)
Ability 3: Storm's Destruction blows - Using an explosions of air from his limbs, David's punches have incredible speed and power, the force of which is obviously superhuman in nature, a demonstration of his Godhood.
Ability 4: Oddball Bullet - David can lift, catch, or throw things at high speeds. (Cooldown - 15 seconds for small objects Less than 50 pounds, 1 hour for medium or less than 500 pounds, 1 day for large objects 5000 pounds or less.
Ability 5: Air Infusion - David can greatly decrease the amount of damage he takes by infusing air into every pore in his body, forcing them to act as shock absorbents. (This does not help against cutting wounds. May be used once per battle, lasts 10 minutes or 5 posts.)
Ability 6: Heaven's Goro-limit - David grows two more arms made of air, connecting out of his torso. They seem to be made of heat waves and are difficult to see. (Lasts for 10 minutes of battle Around 5 posts. Cool down 1 hour)
Ability 7: Cannon strikes - By punching into the air, David can throw cannon-ball sized blasts of compressed air. They are as hard as iron, and fly great speeds. (Can use 3 times per battle).
Ability 8: Phase shift - David can teleport himself, or others, anywhere there is air. He can't go into the ground or into water this way, however.
Ability 9: Sky Dragon - David can inhale and erupt an explosion of super-heated air like a dragon, the air being so hot that it can create fires after a few seconds of contact. (Has 10 second cool down)
Ability 10: Sky King - David can sense things around him at great distances. He can hear people talking, footsteps, and sense those sneaking up around him. This gives him incredible senses. (No cooldown, passive effect. 1/2 a mile distance passive, can go several miles if pushing self, no other abilities may be used during this, cooldown 1 hour after)
Ability 11: Iron fist - David can create intense, crushing pressure using air around objects. He can use this to hold things in place, blast things back, or damage them. (Effect lasts 1 post/attack, 1 minute cooldown, cannot be used to meta/puppet or control others. Outside of battle, may be used for interrogation without cool down.)
Ability 12: Tornado creation - David can generate small scale tornados, F1 in scale. Any larger and he loses control. (Can only be used once per battle, All abilities hit cool down mode after use)
Ability 13: Neuro-asphyxiation - David can suck the breath out of someones lungs, or cut off a person from breathing. (Must have character permission or be an NPC with mod permission).
Ability 14: Volcanic Rush: By intensely compressing and slamming air together, David can force generate explosions of lightning, dealing intense electrical damage. He cannot manipulate the lightning itself. (Cooldown: 10 minutes)
Ability 15: Blessing of the Air and Sky - David can give his blessing to another who agrees to serve or worship him. This blessing reduces all negative effects of abilities by 1/2 (if negatives are quantified) and may not be used on himself. If no negatives are quantified, worshiper may be healed of wounds, teleported, or physically enhanced to be stronger and faster than they were. The effect lasts for only the thread in which he has been prayed to. Person must tag David Hallen in their prayer, and David must respond in the thread before any blessings are given.
Ability 16: Sky God - David's skin turn a light blue. He absorbs air into his body every post. Once at 5 posts, David can create up to 5 versions of himself out of heat-infused air, The 5 versions of himself last for four posts, and may utilize his abilities. After 4 posts, all powers enter cool down, may be used once per thread.
Ability 17: Storms Silence - David can create a large tornado atop himself, pulling the violent energy of it into him. This causes his body to ripple and turn black. His strength, speed and energy are intensely high, damage taken is greatly reduced. All cooldowns eliminated, abilities may be used at leisure. Lasts 7 posts. Body and soul destroyed after use, permadeath.